GaR: Strategies and tactics Playing (English version)

ASSEMBLING MODULES

There are 3 types of composite Modules that require assembly in the Workbench screen before you can use them to build your robot: Chassis, Body and Weapon
Each composite Module is composed by a housing part (generally sharing a name with the Module) and an inset part. (tutorial)



Housing Parts:

• Chassis
• Body
• Firing Mechanism

Inset Parts:

• Engine
• Battery
• Barrel

ASSEMBLING YOUR ROBOT (tutorial)


Your Robot is built in the Garage by composite Modules and stand-alone Modules. The composite Modules must be pre-assembled in the Workbench screen first.

Pre-assembled Modules:

• Chassis
• Body
• Weapon

Stand-alone Modules:

• Head
• Device

DEVICES

A Device is a stand-alone, one-piece module , that is added to your robot in the Garage. It does not require prior assembly in the Workbench screen.

Available Devices:

• Radar
• Anti-robot Mine
• EMP Mine
• Gravity Mine
• Deployable Shield
• MG Turret
• Rocket Turret
• Flame Turret

Radar

RADAR : The Radar is an activated Device that serves to briefly reveal the positions of all players on the map.

EFFECT:

When used, the Radar will reveal a Mini-Map representation of the arena and the location of all players, friend and foe alike, on it. This effect has a short duration and it has a cooldown before you can activate it again.

STRATEGIES:

Lone Wolf – If you’re using a Skirmisher build, use the Radar to locate enemy stragglers and confront them one-on-one.
Recon – Use the Radar to detect enemy stragglers or the direction the enemy team is heading. Communicate with your teammates through the Team Chat so you can adopt a coordinated strategy.
Regroup – If you’re using a Skirmisher or a Juggernaut build, you’re likely to find yourself separated from your team. Use the Radar to locate your teammates and regroup with them.

MINES

Anti-Robot-Mine

ANTI-ROBOT MINE: The Anti-robot Mine is a deployable Device. It can be placed on the battlefield where it will bury itself into the ground, before activating.

EFFECT:

When an enemy enters the Mine’s detection radius, it will detonate and affect all enemies within the area of effect.

STRATEGIES:

Booby-Trap – Place the Mine on a frequently used spot to secure an explosive surprise for the next enemy that passes through. Best used in narrow passages or in front of Pick Up spawn points.
Avoiding Pursuit – Drop the Mine in a narrow passage while being pursued by an enemy some distance behind you. Your opponent will have to stop and spend some time trying to destroy the invisible mine, hopefully buying you enough time to escape

Up Close and Personal – Deploy the Mine in close quarters combat or near a Juggernaut-type robot. Even if your enemies see it coming, they might not have enough time or space to evade the explosion.

COUNTER-STRATEGIES:

Tip-Toe – When you know you’re playing against an opponent using mines, try not to use the most common routes through the map.
Mine-Sweep – While it’s nearly impossible to clear mines with most weapon, the Trasher and the Sprayshot, with their 100% hit rate within a cone of effect, are perfect “minesweepers”.
Destroy Parent – Destroying an enemy Mine-user will immediately deactivate all the Mines he has planted.

EMP-Mine

EMP MINE: The EMP Mine can be placed on the battlefield where it will bury itself into the ground, before activating. The activated mine is completely invisible to the enemy and will stay active until the end of the round.

EFFECT:


The EMP Mine drains all the Energy of enemies within the blast area, denying them the use of their weapons and devices for a short while.

STRATEGIES:


Anti-Device – If an opponent is known for the heavy use of Turrets and Shields in combat, it might to be better to lure him into an EMP trap first, and attack him while he can’t rely on his Devices for support.
Ambush – Place the Mine in narrow passageway or in front of Pick Up spawn points, then hide nearby. When an enemy springs the EMP, they’ll be at your mercy.
Prey Into Hunter – When pursued, drop the EMP Mine just after turning a corner and wait for the enemy to come around.
Avoiding Pursuit – Drop the Mine in a narrow passage while being pursued by an enemy some distance behind you.

COUNTER-STRATEGIES:

Avoidance – Due to their nature, EMP mines are not dangerous if there’re no opponents around to take advantage of their effect.
Mine-Sweep – While it’s nearly impossible to clear mines with most weapon, the Trasher and the Sprayshot, with their 100% hit rate within a cone of effect, are perfect “minesweepers”. Just aim for a spot where you suspect a mine might be placed, such as a door threshold or a Pick Up spawn point, and fire away.
Destroy Parent – Destroying an enemy Mine-user will immediately deactivate all the Mines he has planted. If your team is being harassed by running into a lot of Mine trap, you should prioritize the enemy Mine-users in combat.

Gravity-Mine

GRAVITY MINE : The Grav Mine is a deployable Device. It can be placed on the battlefield where it will bury itself into the ground, before activating. The activated mine is completely invisible to the enemy, but it still can be destroyed if fired upon. The Mine will stay active until the end of the round.

EFFECT:

When an enemy enters the Mine’s detection radius, it will detonate and affect all enemies within the area of effect.
The Grav Mine reduces the movement speed of enemies within the blast area.
The Mine can’t be triggered by the robot who placed it or by his allies.

STRATEGIES:

Anti-Skirmish – If you’re robot is being frequently out-maneuvered by Skirmisher-type build, try luring them into a Grav Mine trap; then, you can engage them on a more equal footing, and chances are your robot will have more Durability than your opponent’s.
Ambush – Place the Mine in narrow passageway or in front of Pick Up spawn points, then hide nearby. When an enemy springs the Grav Mine, use their slowed condition to your advantage.
Turret Setup – When your opponent is slowed, run by and deploy a Turret near him to secure maximum damage delivery.
Avoiding Pursuit – Drop the Mine in a narrow passage while being pursued by an enemy some distance behind you.
Up Close and Personal – Deploy the Mine in close quarters combat or near a Juggernaut-type robot. Even if your enemies see it coming, they might not have enough time or space to evade the explosion.

COUNTER-STRATEGIES:


Avoidance – Due to their nature, Grav Mines are not dangerous if there’re no opponents around to take advantage of their effect.

Deployable-Shield

DEPLOYABLE SHIELD : The Deployable Shield is a deployable Device. It can be placed on the battlefield, where it deploys immediately.

EFFECT:

The Shield represent a solid barrier for your enemies on either side and it’s impenetrable both for projectiles and for robots. You and your teammates can freely shoot and pass through the Shield, regardless of direction.

STRATEGIES:

Provide Cover – Mid-combat, release the Shield between yourself and the enemy so you can safely fire at them through it.
Dead End – If an enemy has entered a dead-end part of the map (for example, some of the Pick Up locations on the High Noon map, or any corner of an otherwise open area), you may deploy your Shield behind him, trapping him.
Last Stand – The opposite of the Dead End strategy, Last Stand involves you backing yourself into a corner and releasing the Shield between you and any enemies targeting you.
Firewall – When your team and the enemy team collide in wide open area, multiple teammates equipped with Shield may release them with their ends slightly overlapping.

COUNTER-STRATEGIES:

Destroy – If your robot is slower than your opponent’s, especially with Juggernaut builds, you won’t be able to outmaneuver the enemy around his shield.
Destroy Parent – If a robot has spawned a Shield against your teammates but you happen to have a line of fire on this enemy and he’s low on Durability – you might want to concentrate fire on him.
Retreat – If you’re separated from your team and you’re slower than your enemy, it might best to disengage and look for cover instead of trying to fight one-sided battle.
Circumvent – If you’re faster than your enemy, you might be able to just circle around the Shield and get a line of fire on the opponent quicker than he can cross to the other side of the Shield.

TURRETS

MG-Turret

MG TURRET : The Machine Gun Turret is a deployable Device. It can be placed on the battlefield and there’s a several seconds delay before it starts functioning.

EFFECT:

The MG Turret fires a continuous stream of bullets at the closest enemy within its detection range. It has no ammo limit and bullets that miss the original target may hit another target behind it.
A Turret’s detection range is 360 degrees around it – it doesn’t matter in which direction the Turret is currently pointing!

STRATEGIES:

Ambush – If you set up the MG Turret behind a corner, you can assure that the first enemy to come in sight will soak up some surprise hits.
Area Cover – Placed out in the open, the MG Turret will force enemies to either avoid the area, or to take the turret down – most likely, at the expense of their own Durability.
Avoiding Pursuit – Set the MG Turret behind you in a narrow corridor (ex: the mines in the High Noon map); this will force any enemies pursuing you at moderate distance to cut off their chase or otherwise suffer a substantial amount of damage.
Combat Assistance – When engaged in a firefight, deploy the MG Turret for additional firepower support. This may also force the opponent to concentrate their attack on the Turret instead of you.

COUNTER-STRATEGIES:

Avoidance – if the Turrets is inadequately placed, you can just avoid it by using the environment for cover, or alternatively – you can take another route through the map, and wait out the Turret’s expiration.
Destroy –In a one-on-one battle with a durable robot, you may want to concentrate fire on the turret first, so you minimize the amount of damage you suffer from it.
Destroy Parent –If you manage to destroy the ‘parent’ robot, the Turret will deactivate as well.


Rocket-Turret

ROCKET TURRET : It can be placed on the battlefield and there is a delay of several seconds before it starts functioning. If it’s not destroyed before its Spawn Duration expires, the Turret will de-spawn automatically after a set amount of time.

EFFECT:

The Rocket Turret fires a single rocket at a single enemy when that enemy enters its detection range. It deals both direct hit and splash area damage.
A Turret’s detection range is 360 degrees around it – it doesn’t matter in which direction the Turret is currently pointing!

STRATEGIES:

Ambush – If you set up the Rocket Turret behind a corner, you can assure that enemies will be flat-footed and are likely to soak up the first missile hit.
Corridor Cover – Placed in the end of narrow hallway, the Rocket Turret will be unavoidable – its missiles will either connect directly with the enemy, or they’ll explode in the walls and deal splash damage.
Combat Assistance – When engaged in a firefight, deploy the Rocket Turret for additional firepower support.

Flame-Turret

FLAME TURRET : The Flame Turret is a deployable Device. It can be placed on the battlefield and there is a delay of several seconds before it starts functioning.

EFFECT:

The Flame Turret fires a wide fire jet at a single enemy when that enemy enters its detection range. Destroy Parent – If the robot that spawned the Turret is low on Durability, your best bet is to concentrate fire on it. If you manage to destroy the ‘parent’ robot, the Turret will deactivate as well.

MAPS





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